SenseScape is an interactive installation created for the Consumer Electronics Show that incorporates Intel's latest developments in wearables, IoT and 3D cameras.
Created at Patten Studio
Concept Development
Experience Design + Social Media Strategy
Art Direction + Design
3D Modeling + Animation (Cinema 4D)
INTERNET of THINGS
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Visitors control the predator and prey ecosystem, producing swarms of prey by plucking physical IoT-enabled harp strings.
3D VIDEO
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Intel’s depth sensing cameras track visitors through the space, guiding schools of fish using flocking algorithms.
WEARABLES
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Wearable bracelets direct larger aquatic predators, disrupting schools of fish, emphasized by dramatic shits in the scene's color. The wearables showcase Intel's Curie, a tiny microprocessor featuring bluetooth and an accelerometer.
SOCIAL SHARING
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A personalized, sharable video clip synthesizes visitors' experiences to extend the reach of the physical installation to the social sphere.
EXP o1
IoT HARP PREY GENERATION
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The crystalline water's surface responds to harp string interaction by churning, releasing prey particles into the ecosystem.
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EXP o2
CROWD DRIVEN SWARMS of PREY
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Ambient ribbons of prey particles trail visitors as Intel's 3D cameras movementin X, Y and Z space.
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EXP o3
GESTURE CONTROL of PREY
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Wearable bracelets control dramatic movements of prey on the large-scale screen via bluetooth low energy.
EXP o4
PREDATOR CONTROL
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Wearable bracelets direct larger aquatic predators, disrupting schools of fish and causing dramatic shits in the scene's color. The wearables showcase Intel's Curie accelerometer-enabled microprocessor.
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