SenseScape is an interactive installation created for the Consumer Electronics Show that incorporates Intel's latest developments in wearables, IoT and 3D cameras.
Created at Patten Studio
Concept Development
Experience Design + Social Media Strategy
Art Direction + Design
3D Modeling + Animation (Cinema 4D)
INTERNET of THINGS
Visitors control the predator and prey ecosystem, producing swarms of prey by plucking physical IoT-enabled harp strings.
3D VIDEO
Intel’s depth sensing cameras track visitors through the space, guiding schools of fish using flocking algorithms.
WEARABLES
Wearable bracelets direct larger aquatic predators, disrupting schools of fish, emphasized by dramatic shits in the scene's color. The wearables showcase Intel's Curie, a tiny microprocessor featuring bluetooth and an accelerometer.
SOCIAL SHARING
A personalized, sharable video clip synthesizes visitors' experiences to extend the reach of the physical installation to the social sphere.
EXP o1
IoT HARP PREY GENERATION
The crystalline water's surface responds to harp string interaction by churning, releasing prey particles into the ecosystem.
EXP o2
CROWD DRIVEN SWARMS of PREY
Ambient ribbons of prey particles trail visitors as Intel's 3D cameras movementin X, Y and Z space.
EXP o3
GESTURE CONTROL of PREY
Wearable bracelets control dramatic movements of prey on the large-scale screen via bluetooth low energy.
EXP o4
PREDATOR CONTROL
Wearable bracelets direct larger aquatic predators, disrupting schools of fish and causing dramatic shits in the scene's color. The wearables showcase Intel's Curie accelerometer-enabled microprocessor.