Lightstrike is large-scale interactive game where guests put the SL20 cross-trainer to the test at the NYC Adidas flagship.
Each player's experience is captured on video and edited in real time for them to share a personalized takeaway of the product launch and activation across social. Of note is that the experience was designed and brought to life in the breakneck timeline of 3 weeks.
Creative Direction UX+UI Design Created at AV&C
Creative Direction UX+UI Design Created at AV&C
GAMEPLAY
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Guests put the SL20s to the test by performing athletic drills on an LED floor equipped with a suite of sensors which responded with bursts of cel animated clouds and paper airplanes underfoot.
The sensors tracked each player and determined their speed and accuracy, delivering an overall score.
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TAKEAWAY
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Throughout the game, personalized video was captured and edited in real time, and combined with a series of after-game portrait shots and game stats to create unique video takeaways available for social sharing immediately after the game.
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AMBIENT EXPERIENCE
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Between gameplay sessions, a secondary ambient mode tracked large numbers of guests on the floor.
As they walked, they spawned cloud trails and attracted flocks of paper airplanes against a backdrop of brand messaging, all generated in code using custom particle systems.BEHIND THE SCENES
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CREDITS
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ROLE
Creative DirectorUser Experience
Graphic Design / UI
Video Documentation
Video Editor
TEAM
Creative and Tech Production - AV&CAgencies of Record - Tangram, Hovers over Water
Lead Producer - Daniel White
Software Producer - Victoria Fischel
Onsite Technical Director - Aaron Parach
Lead Engineer - Brandon Hill
Lead TouchDesigner Engineer - Colin Hoy
TouchDesigner Engineer, Computer Vision - Yuno Choy
Game Design, UX - Pete Vigeant
Animation - Hey Mister